themuse: (₪ fight an honest fight)


police department

business. Atian Police Force, Collard Division
owner. N/A
Category. Government
district. Second
location. Located in the 2nd District, the police department is one of the nicer stand alone buildings in the district.
inheritance. This decision will be made by the mods.
station
The Collard Division of the Atian Police work to keep the peace and enforce lawful behavior among the collared population. The commanding officer reports to the native chief of police.

precinct layout

» CHIEF'S OFFICE: Kate Beckett
» DETECTIVE OFFICE #1: Raylan Givens & FDR Foster
» DETECTIVE OFFICE #2: Aveline Hendyr
» DETECTIVE OFFICE #3: Naoto Shirogane
» BULLPEN: Patrol officers & overflow detectives. And Cassandra Pentaghast because no one likes her attitude.

SCHEDULE**:
Name Sunday Monday Tuesday Wednesday Thursday Friday Saturday
Beckett Night O/C Day Day Day O/C Night
Givens TBD TBD TBD TBD TBD TBD TBD
Hendyr O/C Day Day Day Day Night Night
Pentaghast D&N D&N D&N D&N D&N D&N D&N
Shirogane Night O/C Day Day Day O/C Night
Tyrell TBD TBD TBD TBD TBD TBD TBD
Beifong TBD TBD TBD TBD TBD TBD TBD
Argent TBD TBD TBD TBD TBD TBD TBD
Minho Night O/C Day Day Day O/C Night
» SCHEDULING INFORMATION:
All detectives are required to work two overnight shifts per week. Day shifts are typically 9-5. Everyone will receive two "on-call" days which are technically days off, but they will remain on call in case of emergencies.

Patrol positions are night positions. Patrol officers work 5 days a week, and on-call/days off can be determined by the player.

Volunteers and consultants work on an on-call needed basis and do not need to be scheduled in advance.

** I don't expect anyone to adhere to these schedules exactly if it interferes with game play. Switching shifts/requesting time off/etc can be handwaved as needed. This schedule is meant to serve merely as a general guide for when it comes up or might be needed during gameplay.

PLEASE RESPOND TO THIS POST AND TELL ME YOUR PREFERRED SCHEDULE FOR YOUR CHARACTER. If you would prefer to not have a preset schedule for your character, please respond and let me know you would prefer it be handwaved so I can make a note of it for other players. Thank you! **
laws
A crime is any act that violates the law and/or is defined as a crime by the law. Most crimes fit into what are roughly three tiers--minor, moderate, and major--depending on the nature and severity of the crime. An overview and some example crimes are as follows:

Minor Crimes

Things that are technically against the law, but cause little to no harm generally fall into the category of minor crimes. These crimes usually have light sentences, such as a small fine and/or a few nights in jail, and generally don't require going through the process of a whole trial.

  • Public Drunkenness
  • Shoplifting
  • Trespassing
  • Minor Vandalism
  • Unlicensed Drug Sales

    Moderate Crimes

    Anything that's more severe than a minor offense, but still not particularly drastic, usually falls into the category of moderate level crimes. Someone convicted of a moderate crime can expect to pay a sizable fine and probably sped some time in jail, as well.

  • Vandalism
  • Harassment/Stalking
  • Assault
  • Theft/Robbery

    Major Crimes

    These are crimes that are considering to be especially offensive, and have sentences that are appropriately heavy to match. The minimum punishment for most major crimes is a hefty fine and a stay of a few years on Lethia; depending on the severity of the crime this can rapidly increase, up to and including a life sentence on Lethia.

  • Murder
  • Rape
  • Arson/Significant Vandalism
  • Torture
  • Kidnapping/Human Trafficking
  • Theft in large amounts

    Additional Notes

    Note that on Atia, while there are no laws against public nudity or sex in public, actual sex crimes or crimes bordering on them (such as some forms of harassment) are considered to have an increased severity compared to their real-world counterparts. As the Natives view sex as a sacred, consecrated act, anything that would defile that is seen as particularly egregious. This means that crimes such as rape will generally be treated more harshly than might be expected elsewhere.

    Also noteworthy, is that because of the unusual circumstances surrounding the collared presence on the island, the collared court has established a rule that a collared cannot be prosecuted for a crime they have no memory of. This is to account for the fact that collared occasionally vanish from the island, only to return with no memories of their previous stay, and that some collared question where or not the individual truly is the same person and not similar but different versions entirely. OOCly, this is so that a player apping a character that had previously been in the game played by someone else and had acquired a lengthy rap sheet during that earlier stay does not need to worry about their character getting thrown into prison for it.

    Regulatory Laws and the Black Market

    The island of Atia is in many ways extremely lax when it comes to laws. While the basics such as stealing or violence against a person or property are covered, the Natives have never seen in point in outlawing things like weapons or drugs. The only limitation in these areas, in fact, is that it's illegal to traffic in drugs created to do harm without a license granted by the island's council. However as there are legitimate markets for such drugs (ranging from exports to medicinal use) such licenses are quite possible to obtain if one follows the proper procedure and guidelines.

    These lax laws, however, do have other consequences: namely, that Atia's port is a popular location to unload, obtain, or trade in goods that are illegal or regulated in other parts of the world. As long as any appropriate fees and taxes are paid, the Natives don't particularly trouble themselves over what may or may not be against the law in other countries, nor what the origin or destination of such cargoes may be. But by that same token, most of the Natives by and large eschew being a party to any such illicit dealings. This has nothing to do with any sense of legality or moral compunctions, so much as a combination of disliking to deal with the unsavory types such business usually is run by as well as looking down on such outsiders as being unworthy of any particular attention.

    This means that the trafficking of questionable goods through Atia's ports is largely unregulated, and while popular, lacks any particular efficiency or organization beyond what individual cartels have established for themselves. Collared attempting to learn more about these dealings will have to wade through a quagmire of ever-changing arrangements and associations that lack any sort of structure or common protocol. Of course, should one have the patience, savvy, and lack of scruples to sort out who's who and trafficking in what, it could potentially provide interesting new business possibilities. However, anyone doing so must always keep in mind that the outsiders they're dealing with often have no more respect for Atian traditions and laws than the Collared themselves, and may respond accordingly if their displeasure is roused.
  • personnel
    Kate Beckett, Collared CO // [personal profile] themuse

    Detectives
    Raylan Givens // [personal profile] raylan_givens
    FDR Foster // [personal profile] littletrexhands
    Aveline Hendyr // [personal profile] whereyouneedme
    Cassandra Pentaghast // [personal profile] forthemaker
    Naoto Shirogane // [personal profile] shiroganeheir

    Patrol Officers
    Loras Tyrell // [personal profile] dyingisnotdead
    Toph Beifong // [personal profile] badgermole_pupil
    Chris Argent // [personal profile] redefining
    Minho // [personal profile] alacritously
    Emma Swan // [profile] princessinthemaking

    Additional Staff
    Inara Serra, Reception and Administration (Morning) // [personal profile] companioning
    Newt, Reception and Administration (Afternoon) // [personal profile] gluing
    Jack Harkness, Consultant // [personal profile] 51stcenturyman
    notes
    Positions for patrol officers, detectives and parole officers are always available. There is also openings for admin positions, forensics experts and other related fields, and the precinct accepts volunteers and consultants. Characters are ICly required to have some kind of background in investigation, military, or similar fields in their respective worlds. However, if you have a character that does not have previous experience but is still interested in joining the police, please contact me and we can work something out (see contact information below).

    ICly, characters can contact the police department and arrange for an interview with the collared CO.

    OOCly, please respond to the buisness page and contact me via this post, private message or my plurk ([plurk.com profile] bexxen ) to let me know! If you don't know what position your character would fit best, we can discuss it.
    ooc.
    BEX • bexxen (plurk)• themuse (dreamwidth)
    code by wearestardust @ supersuits

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